whaleyxbt · Agent Skills
4 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
whaleyxbtmotion-design
Taste rules for Remotion motion graphics — timing, easing, springs, typography, color, texture, and scene continuity, with concrete numbers. Use whenever you create, animate, retime, or polish a video, composition, scene, or transition in this repo.
- installs
- 2
- GitHub stars
- 386
- Updated
- Oct 9
whaleyxbtreview-loop
Visual self-review loop for motion graphics — render a draft, build contact sheets at every timeline beat, look at them, critique against a checklist, fix, repeat. Use after any change to a video's visuals or timing, and before calling a video done.
- installs
- 2
- GitHub stars
- 386
- Updated
- Oct 9
whaleyxbtsound-design
Procedural sound design with the sfx engine — writing a cue sheet against a video's timeline, which sound goes with which visual event, gain hierarchy, panning, musical key, automatic mastering to -14 LUFS, adding new generators, and verifying sync. Use when adding, changing or checking audio, SFX, music beds or loudness for any video in this repo.
- installs
- 2
- GitHub stars
- 386
- Updated
- Oct 9
whaleyxbtweb-sims
Build a simulation-style video (agents, particles, 3D machines, fly-throughs) as one HTML page whose render(t) is a pure function of time, then capture it frame by frame to a 60 fps mp4 with sims/capture.mjs. Use when the idea is a simulation or a 3D object rather than motion graphics with text and UI.
- installs
- 2
- GitHub stars
- 386
- Updated
- Oct 9