Cómo usar
- Copia el comando y revisa el paquete antes de instalarlo en tu entorno de agente.
- Consulta las herramientas, credenciales y entornos necesarios en el documento original.
- Describe las entradas y el resultado deseado; contrasta la salida con las fuentes.
npx skills add https://github.com/akais-alt/ai-motion-design-skills --skill motion-designAntes de empezar
- La instalación no incluye suscripción al modelo, cuota API ni permisos sobre tus archivos.
- Las estrellas e instalaciones reflejan actividad, no una prueba independiente de calidad o seguridad.
Contenido del repositorio de origen con títulos, ejemplos, código, tablas, enlaces e imágenes preservados.
Motion Design — Entry Skill
Read this first for any motion-design request.
Core rule
Intent → visual concept → storyboard → timing → composition → animation → audio → validation → render.
Never start by adding random effects.
Route
- Short unnarrated motion hit →
kinetic-typography,logo-animation, ortransitions - Music-driven visual →
beat-sync - Vertical social content →
social-video - Longer cinematic narrative →
cinematic-video - New concept or unclear brief →
creative-direction
If the user explicitly names HyperFrames or Remotion, preserve that framework.
Universal production standards
- Establish canvas, FPS, duration and safe areas.
- Define visual hierarchy before motion.
- Use readable typography and intentional spacing.
- Animate with anticipation, action, settle and optional follow-through.
- Prefer easing, spring physics and purposeful stagger over linear movement.
- Keep motion consistent with the brand's visual language.
- Never use motion only because an effect is available.
- Keep animation deterministic: avoid uncontrolled randomness and time-based APIs.
- Design sound effects and music timing as part of the edit.
- Validate at actual delivery resolution and on mobile when relevant.
Quality gate
Before final render, verify:
- no accidental clipping
- no unreadable text
- no overlapping elements
- consistent margins
- coherent pacing
- intentional transitions
- correct aspect ratio
- correct frame rate
- no placeholder assets
- deterministic output

