Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/akais-alt/ai-motion-design-skills --skill motion-designAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Motion Design — Entry Skill
Read this first for any motion-design request.
Core rule
Intent → visual concept → storyboard → timing → composition → animation → audio → validation → render.
Never start by adding random effects.
Route
- Short unnarrated motion hit →
kinetic-typography,logo-animation, ortransitions - Music-driven visual →
beat-sync - Vertical social content →
social-video - Longer cinematic narrative →
cinematic-video - New concept or unclear brief →
creative-direction
If the user explicitly names HyperFrames or Remotion, preserve that framework.
Universal production standards
- Establish canvas, FPS, duration and safe areas.
- Define visual hierarchy before motion.
- Use readable typography and intentional spacing.
- Animate with anticipation, action, settle and optional follow-through.
- Prefer easing, spring physics and purposeful stagger over linear movement.
- Keep motion consistent with the brand's visual language.
- Never use motion only because an effect is available.
- Keep animation deterministic: avoid uncontrolled randomness and time-based APIs.
- Design sound effects and music timing as part of the edit.
- Validate at actual delivery resolution and on mobile when relevant.
Quality gate
Before final render, verify:
- no accidental clipping
- no unreadable text
- no overlapping elements
- consistent margins
- coherent pacing
- intentional transitions
- correct aspect ratio
- correct frame rate
- no placeholder assets
- deterministic output

