Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/arjun988/blender-skills --skill isometric-styleAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Isometric Style
Readable dioramas. True iso framing. Tile-aware assets.
When to Use
- Strategy / sim / city-builder assets
- Isometric diorama renders
- Orthographic hero presentations
Camera Setup
Camera type: Orthographic
Rotation: typically 54.736° / 30° patterns (true iso) OR project-specific dimetric
Scale: frame subject with padding for UI
CAM_Iso_[Shot]Match project’s exact iso angles — do not invent per asset.
Asset Rules
- Readable from iso angle first — Not perspective hero camera
- Tile footprint — Document cell size (e.g. 1×1, 2×2)
- Height clarity — Vertical read without confusion
- Edge contrast — Separate from ground plane
- LOD for dense maps — Far tiles cheaper
Modeling
- Avoid detail only visible from ground FPS view
- Strong top/side planes
- Anchor pivot to tile corner or center per kit standard
Presentation
- Soft key + cool fill common for dioramas
- Slight AO / ground shadow for lift
- Optional
compositinggrade for portfolio
Constraints
MUST DO
- Lock camera angle for the set
- Document tile size and pivot rule
- Check readability at game ortho scale
MUST NOT DO
- Detail undersides invisible in iso
- Mix perspective cameras into iso kits without reason
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Iso Camera | references/iso-camera.md | When needed |
| Tile Footprints | references/tile-footprints.md | When needed |


