arjun988/blender-skills

isometric-style

Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.

소스 보기
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Isometric Style

Readable dioramas. True iso framing. Tile-aware assets.

When to Use

  • Strategy / sim / city-builder assets
  • Isometric diorama renders
  • Orthographic hero presentations

Camera Setup

Camera type: Orthographic
Rotation: typically 54.736° / 30° patterns (true iso) OR project-specific dimetric
Scale: frame subject with padding for UI
CAM_Iso_[Shot]

Match project’s exact iso angles — do not invent per asset.

Asset Rules

  1. Readable from iso angle first — Not perspective hero camera
  2. Tile footprint — Document cell size (e.g. 1×1, 2×2)
  3. Height clarity — Vertical read without confusion
  4. Edge contrast — Separate from ground plane
  5. LOD for dense maps — Far tiles cheaper

Modeling

  • Avoid detail only visible from ground FPS view
  • Strong top/side planes
  • Anchor pivot to tile corner or center per kit standard

Presentation

  • Soft key + cool fill common for dioramas
  • Slight AO / ground shadow for lift
  • Optional compositing grade for portfolio

Constraints

MUST DO

  • Lock camera angle for the set
  • Document tile size and pivot rule
  • Check readability at game ortho scale

MUST NOT DO

  • Detail undersides invisible in iso
  • Mix perspective cameras into iso kits without reason

Reference Guide

TopicReferenceLoad When
Iso Camerareferences/iso-camera.mdWhen needed
Tile Footprintsreferences/tile-footprints.mdWhen needed
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