使用方法
- 复制安装命令,在自己的智能体环境安装前先检查源码包。
- 从原始文档核对所需工具、凭据和支持的宿主。
- 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/arjun988/blender-skills --skill isometric-style开始前需了解
- 安装不包含模型订阅、API 额度或访问文件的权限。
- 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。
Isometric Style
Readable dioramas. True iso framing. Tile-aware assets.
When to Use
- Strategy / sim / city-builder assets
- Isometric diorama renders
- Orthographic hero presentations
Camera Setup
Camera type: Orthographic
Rotation: typically 54.736° / 30° patterns (true iso) OR project-specific dimetric
Scale: frame subject with padding for UI
CAM_Iso_[Shot]Match project’s exact iso angles — do not invent per asset.
Asset Rules
- Readable from iso angle first — Not perspective hero camera
- Tile footprint — Document cell size (e.g. 1×1, 2×2)
- Height clarity — Vertical read without confusion
- Edge contrast — Separate from ground plane
- LOD for dense maps — Far tiles cheaper
Modeling
- Avoid detail only visible from ground FPS view
- Strong top/side planes
- Anchor pivot to tile corner or center per kit standard
Presentation
- Soft key + cool fill common for dioramas
- Slight AO / ground shadow for lift
- Optional
compositinggrade for portfolio
Constraints
MUST DO
- Lock camera angle for the set
- Document tile size and pivot rule
- Check readability at game ortho scale
MUST NOT DO
- Detail undersides invisible in iso
- Mix perspective cameras into iso kits without reason
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Iso Camera | references/iso-camera.md | When needed |
| Tile Footprints | references/tile-footprints.md | When needed |


