tea-x-random · Agent Skills
2 Skills avec une documentation substantielle et des sources vérifiées. Ouvrez une fiche pour lire les instructions originales et vérifier le paquet et son installation.
tea-x-randomunity-gameplay-systems
Build and iterate playable Unity gameplay systems for casual iOS games. Combines first-playable-slice setup, C architecture, Input System touch controls, scene/prefab assembly via MCP, and game-feel tuning. Use for new project setup, first playable slice, game loops, entity/component systems, input (taps/swipes/drag), collision/physics 2D & 3D, scoring, spawning, object pooling, difficulty curves, camera follow, controls, game feel/juice (squash-stretch, screen shake, hit-stop, haptics), and 2D/
- Installations / 1h
- 1
- GitHub Stars
- 3
- Mis à jour
- 10 juil.
tea-x-randomunity-scene-composition
Define and enforce Unity scene composition before asset generation or assembly. Use for composition.yaml, camera projection/yaw/pitch/lens/framing, visual layers, focal path, negative space, big-medium-small rhythm, prop density/distribution, color zones, occlusion budgets, contact shadows, BeautyCell/golden screens, registry asset placement, or scenes that are mechanically correct but visually weak. Covers sprite-on-3D/2.5D pixel density, Y-axis billboarding, feet pivots, blob shadows and quart
- Installations / 1h
- 1
- GitHub Stars
- 3
- Mis à jour
- 10 juil.