tea-x-random · Agent Skills
出典を確認した実質的な文書を持つ Skill が 2 件あります。カードを開くと原文、パッケージ内容、導入方法を確認できます。
tea-x-randomunity-gameplay-systems
Build and iterate playable Unity gameplay systems for casual iOS games. Combines first-playable-slice setup, C architecture, Input System touch controls, scene/prefab assembly via MCP, and game-feel tuning. Use for new project setup, first playable slice, game loops, entity/component systems, input (taps/swipes/drag), collision/physics 2D & 3D, scoring, spawning, object pooling, difficulty curves, camera follow, controls, game feel/juice (squash-stretch, screen shake, hit-stop, haptics), and 2D/
- 1時間の導入数
- 1
- GitHub Stars
- 3
- 更新日
- 7月10日
tea-x-randomunity-scene-composition
Define and enforce Unity scene composition before asset generation or assembly. Use for composition.yaml, camera projection/yaw/pitch/lens/framing, visual layers, focal path, negative space, big-medium-small rhythm, prop density/distribution, color zones, occlusion budgets, contact shadows, BeautyCell/golden screens, registry asset placement, or scenes that are mechanically correct but visually weak. Covers sprite-on-3D/2.5D pixel density, Y-axis billboarding, feet pivots, blob shadows and quart
- 1時間の導入数
- 1
- GitHub Stars
- 3
- 更新日
- 7月10日