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AGENT SKILLS · MISSION KIT / tea-x-random

tea-x-random · Agent Skills

2 Skills with substantive, source-verified documentation. Open a card to read the original instructions and review package and installation details.

All skillsAll ownersGitHub · tea-x-random
tea-x-random
Community

unity-gameplay-systems

Build and iterate playable Unity gameplay systems for casual iOS games. Combines first-playable-slice setup, C architecture, Input System touch controls, scene/prefab assembly via MCP, and game-feel tuning. Use for new project setup, first playable slice, game loops, entity/component systems, input (taps/swipes/drag), collision/physics 2D & 3D, scoring, spawning, object pooling, difficulty curves, camera follow, controls, game feel/juice (squash-stretch, screen shake, hit-stop, haptics), and 2D/

1h installs
1
GitHub stars
3
Updated
Jul 10
MIT8 Files
View skill details →
tea-x-random
Community

unity-scene-composition

Define and enforce Unity scene composition before asset generation or assembly. Use for composition.yaml, camera projection/yaw/pitch/lens/framing, visual layers, focal path, negative space, big-medium-small rhythm, prop density/distribution, color zones, occlusion budgets, contact shadows, BeautyCell/golden screens, registry asset placement, or scenes that are mechanically correct but visually weak. Covers sprite-on-3D/2.5D pixel density, Y-axis billboarding, feet pivots, blob shadows and quart

1h installs
1
GitHub stars
3
Updated
Jul 10
MIT5 Files
View skill details →
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