AI TOOLS RADAR
工具提示词模型Skills使用场景资讯博客Newsletter
工具提示词模型Skills使用场景资讯博客Newsletter
ZH
ENEnglishZH简体中文JA日本語DEDeutschPLPolskiPTPortuguêsITItalianoFRFrançaisKO한국어ESEspañol
AGENT SKILLS · 任务装备 / tea-x-random

tea-x-random · Agent Skills

共 2 个 Skill,均有经来源核对的实质文档。打开卡片可阅读原始说明,了解包内文件和安装方式。

全部 Skills全部作者GitHub · tea-x-random
tea-x-random
社区

unity-gameplay-systems

Build and iterate playable Unity gameplay systems for casual iOS games. Combines first-playable-slice setup, C architecture, Input System touch controls, scene/prefab assembly via MCP, and game-feel tuning. Use for new project setup, first playable slice, game loops, entity/component systems, input (taps/swipes/drag), collision/physics 2D & 3D, scoring, spawning, object pooling, difficulty curves, camera follow, controls, game feel/juice (squash-stretch, screen shake, hit-stop, haptics), and 2D/

1小时安装量
1
GitHub Stars
3
最近更新
7月10日
MIT8 文件
查看详情 →
tea-x-random
社区

unity-scene-composition

Define and enforce Unity scene composition before asset generation or assembly. Use for composition.yaml, camera projection/yaw/pitch/lens/framing, visual layers, focal path, negative space, big-medium-small rhythm, prop density/distribution, color zones, occlusion budgets, contact shadows, BeautyCell/golden screens, registry asset placement, or scenes that are mechanically correct but visually weak. Covers sprite-on-3D/2.5D pixel density, Y-axis billboarding, feet pivots, blob shadows and quart

1小时安装量
1
GitHub Stars
3
最近更新
7月10日
MIT5 文件
查看详情 →
AI TOOLS RADAR

探索 AI 宇宙,找到下一项任务所需的工具。

Mashable is a global, multi-platform media and entertainment company

For more queries and news contact us on this

Email: info@mashablepartners.com

全部工具模型分类Skills使用场景提示词库资讯博客Newsletter提交产品关于我隐私政策服务条款
工具持续更新
ZH · 全球