arjun988 · Agent Skills
46 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
arjun988cartoon-style
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988collision-proxy
Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988compositing
Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988lighting
Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988lod-pipeline
Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988lowpoly-style
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988physics-sim
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988procedural-modeling
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988prop-artist
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988psx-horror-style
PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988qa-review
Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
- installazioni
- 1
- GitHub Stars
- 367
- Aggiornato
- 10 lug
arjun988realistic-style
Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.
- installazioni
- 1
- GitHub Stars
- 367
- Aggiornato
- 10 lug
arjun988rendering
Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988retopology
Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988rigging
Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
- installazioni
- 1
- GitHub Stars
- 278
- Aggiornato
- 10 lug
arjun988sculpting
Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988stylized-style
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988texture-workflow
Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.
- installazioni
- 1
- GitHub Stars
- 367
- Aggiornato
- 10 lug
arjun988unity-export
Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988unreal-export
Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988vegetation-artist
Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug
arjun988voxel-style
Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
- installazioni
- 1
- GitHub Stars
- 214
- Aggiornato
- 10 lug