AGENT SKILLS · EQUIPAGGIAMENTO / arjun988

arjun988 · Agent Skills

46 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

arjun988
Community

cartoon-style

Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

collision-proxy

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

compositing

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

lighting

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

lod-pipeline

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

lowpoly-style

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

physics-sim

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

procedural-modeling

Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

prop-artist

Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

psx-horror-style

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

qa-review

Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.

installazioni
1
GitHub Stars
367
Aggiornato
10 lug
arjun988
Community

realistic-style

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.

installazioni
1
GitHub Stars
367
Aggiornato
10 lug
arjun988
Community

rendering

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

retopology

Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

rigging

Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.

installazioni
1
GitHub Stars
278
Aggiornato
10 lug
arjun988
Community

sculpting

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

stylized-style

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

texture-workflow

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.

installazioni
1
GitHub Stars
367
Aggiornato
10 lug
arjun988
Community

unity-export

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

unreal-export

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

vegetation-artist

Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug
arjun988
Community

voxel-style

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

installazioni
1
GitHub Stars
214
Aggiornato
10 lug