使い方
- インストールコマンドをコピーし、自分の環境へ導入する前にソースを確認します。
- 必要なツール、認証情報、対応環境を原文で確認します。
- 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/roble3/cc-blender-skill --skill multiview-constraint-solver開始前の確認
- 導入にはモデル契約、API枠、ファイルへのアクセス許可は含まれません。
- スター数や導入数は活動の指標であり、独立した品質・安全性試験ではありません。
見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。
Multiview Constraint Solver
Use this before another rebuild when references disagree. A renderer cannot make one rigid mesh satisfy mutually incompatible orthographic dimensions unless you allow view-specific cheats.
Workflow
- Normalize every reference view into a common axis contract:
- front: width X, height Z;
- side: depth Y, height Z;
- top: width X, depth Y;
- back: width X, height Z.
- Measure visible body bboxes, not labels/background/aura unless they are part of the model contract.
- Compare shared axes:
- front width vs top width;
- front/back height vs side height;
- side depth vs top depth.
- If ratios differ beyond tolerance, write a conflict report and select a policy:
front_side_canonical: front brand read and side depth/height are authoritative;front_top_canonical: front brand read and top footprint are authoritative;corrected_templates_required: no rigid rebuild should claim final fit;view_specific_cheats: separate camera/view variants allowed, not one rigid asset.
- Feed the chosen policy into
fit-repair-optimizerbefore any geometry, UV, or lighting work.
Hard gates
- Do not restart modeling until canonical policy exists.
- Do not treat top-view aura/context as body depth.
- Do not average contradictory dimensions unless the user explicitly asks for an approximate stylized compromise.
- Record part-count disagreements separately from bbox disagreements.
Script
scripts/view_constraint_report.pyreads a JSON file of per-view body bboxes and emits shared-axis compatibility and a suggested canonical policy.



