roble3/cc-blender-skill

multiview-constraint-solver

Determine whether front/side/back/top reference templates can be satisfied by one rigid 3D Blender model, choose a canonical source policy, and emit constraints before rebuilding.

Ver código-fonte

Como usar

  1. Copie o comando e verifique o pacote antes de instalar no seu ambiente de agente.
  2. Consulte no original as ferramentas, credenciais e ambientes necessários.
  3. Descreva os dados de entrada e a entrega esperada; confira a saída com as fontes.
npx skills add https://github.com/roble3/cc-blender-skill --skill multiview-constraint-solver

Antes de começar

  • A instalação não inclui assinatura de modelo, franquia API ou acesso aos seus arquivos.
  • Estrelas e instalações indicam atividade, não um teste independente de qualidade ou segurança.
Documento original do Skill

Renderizado do repositório de origem, preservando títulos, exemplos, código, tabelas, links e imagens.

Multiview Constraint Solver

Use this before another rebuild when references disagree. A renderer cannot make one rigid mesh satisfy mutually incompatible orthographic dimensions unless you allow view-specific cheats.

Workflow

  1. Normalize every reference view into a common axis contract:
  • front: width X, height Z;
  • side: depth Y, height Z;
  • top: width X, depth Y;
  • back: width X, height Z.
  1. Measure visible body bboxes, not labels/background/aura unless they are part of the model contract.
  2. Compare shared axes:
  • front width vs top width;
  • front/back height vs side height;
  • side depth vs top depth.
  1. If ratios differ beyond tolerance, write a conflict report and select a policy:
  • front_side_canonical: front brand read and side depth/height are authoritative;
  • front_top_canonical: front brand read and top footprint are authoritative;
  • corrected_templates_required: no rigid rebuild should claim final fit;
  • view_specific_cheats: separate camera/view variants allowed, not one rigid asset.
  1. Feed the chosen policy into fit-repair-optimizer before any geometry, UV, or lighting work.

Hard gates

  • Do not restart modeling until canonical policy exists.
  • Do not treat top-view aura/context as body depth.
  • Do not average contradictory dimensions unless the user explicitly asks for an approximate stylized compromise.
  • Record part-count disagreements separately from bbox disagreements.

Script

  • scripts/view_constraint_report.py reads a JSON file of per-view body bboxes and emits shared-axis compatibility and a suggested canonical policy.

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