badgids/story-film-skills

sound-design

Design ambience, Foley, hard effects, transitions, perspective, silence, and generated SFX cues tied to scenes and shots, then route cues to Stable Audio 3 or video-native audio when appropriate.

Ver código-fonte

Como usar

  1. Copie o comando e verifique o pacote antes de instalar no seu ambiente de agente.
  2. Consulte no original as ferramentas, credenciais e ambientes necessários.
  3. Descreva os dados de entrada e a entrega esperada; confira a saída com as fontes.
npx skills add https://github.com/badgids/story-film-skills --skill sound-design

Antes de começar

  • A instalação não inclui assinatura de modelo, franquia API ou acesso aos seus arquivos.
  • Estrelas e instalações indicam atividade, não um teste independente de qualidade ou segurança.
Documento original do Skill

Renderizado do repositório de origem, preservando títulos, exemplos, código, tabelas, links e imagens.

Sound Design

Workflow

  1. Read core contract, film grammar, screenplay, shot briefs, continuity, and score plan.
  2. Separate ambience, Foley, hard effects, designed effects, transitions, and intentional silence.
  3. Write 04_generation/sfx_cues.jsonl using SFX-### IDs.
  4. Each cue states physical source, action, duration, distance or mic perspective, room or exterior character, processing if needed, sync point, and avoid list.
  5. Route isolated SFX and ambience to Stable Audio 3. If H3 or LTX is generating native synchronized sound, state which sounds should be generated in-shot and which remain separate post elements.

Done

Every important on-screen physical action has a sound decision, including the decision to remain silent.

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