badgids/story-film-skills

sound-design

Design ambience, Foley, hard effects, transitions, perspective, silence, and generated SFX cues tied to scenes and shots, then route cues to Stable Audio 3 or video-native audio when appropriate.

查看源码

使用方法

  1. 复制安装命令,在自己的智能体环境安装前先检查源码包。
  2. 从原始文档核对所需工具、凭据和支持的宿主。
  3. 说明输入材料与期望交付物,并对照来源检查输出。
npx skills add https://github.com/badgids/story-film-skills --skill sound-design

开始前需了解

  • 安装不包含模型订阅、API 额度或访问文件的权限。
  • 仓库星数和安装量反映活跃情况,不等于独立质量或安全测试。
仓库原始内容

按源仓库内容呈现,保留标题、案例、代码、表格、链接以及原文引用的演示图片。

Sound Design

Workflow

  1. Read core contract, film grammar, screenplay, shot briefs, continuity, and score plan.
  2. Separate ambience, Foley, hard effects, designed effects, transitions, and intentional silence.
  3. Write 04_generation/sfx_cues.jsonl using SFX-### IDs.
  4. Each cue states physical source, action, duration, distance or mic perspective, room or exterior character, processing if needed, sync point, and avoid list.
  5. Route isolated SFX and ambience to Stable Audio 3. If H3 or LTX is generating native synchronized sound, state which sounds should be generated in-shot and which remain separate post elements.

Done

Every important on-screen physical action has a sound decision, including the decision to remain silent.

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