사용 방법
- 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
- 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
- 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/arjun988/blender-skills --skill scene-assembly시작 전 확인
- 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
- 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.
Scene Assembly
Layouts that scale. Clear collections. Linking/overrides for big sets.
When to Use
- Levels, dioramas, cinematic sets
- Assembling modular kits into spaces
- Library linking / collection instances
- Outliner structure for team scenes
Workflow
Block layout (greybox) → Modular assemble → Set dressing
→ Lighting volumes → Cameras → QA pass → Optimize visibilityCollection Structure
COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_RefLinking Strategy
| Approach | When |
|---|---|
| Collection instance | Repeated modular pieces |
| Library link + override | Shared hero assets across scenes |
| Append | One-off ownership transfer |
Prefer non-destructive linking for repeated kits.
Layout Rules
- Greybox scale and navigation first
- Snap to grid for modular kits
- Hide heavy collections while dressing
- Keep world origin meaningful (level zero)
Performance Hygiene
- Instance repeated meshes
- Cull unseen interiors
- Separate streaming volumes if game-oriented
- Avoid unique high materials on every duplicate
Handoff
- Dressing →
set-dressing - Mood →
lighting+ style skill - Gate →
qa-review
Constraints
MUST DO
- Establish collection hierarchy early
- Greybox before final dressing
- Name cameras and light groups
MUST NOT DO
- Dump everything in Scene Collection
- Apply library overrides casually without need
- Duplicate hero meshes instead of instancing
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Collection Template | references/collection-template.md | When needed |
| Linking Overrides | references/linking-overrides.md | When needed |


