arjun988/blender-skills

scene-assembly

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

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Scene Assembly

Layouts that scale. Clear collections. Linking/overrides for big sets.

When to Use

  • Levels, dioramas, cinematic sets
  • Assembling modular kits into spaces
  • Library linking / collection instances
  • Outliner structure for team scenes

Workflow

Block layout (greybox) → Modular assemble → Set dressing
  → Lighting volumes → Cameras → QA pass → Optimize visibility

Collection Structure

COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_Ref

Linking Strategy

ApproachWhen
Collection instanceRepeated modular pieces
Library link + overrideShared hero assets across scenes
AppendOne-off ownership transfer

Prefer non-destructive linking for repeated kits.

Layout Rules

  1. Greybox scale and navigation first
  2. Snap to grid for modular kits
  3. Hide heavy collections while dressing
  4. Keep world origin meaningful (level zero)

Performance Hygiene

  • Instance repeated meshes
  • Cull unseen interiors
  • Separate streaming volumes if game-oriented
  • Avoid unique high materials on every duplicate

Handoff

  • Dressing → set-dressing
  • Mood → lighting + style skill
  • Gate → qa-review

Constraints

MUST DO

  • Establish collection hierarchy early
  • Greybox before final dressing
  • Name cameras and light groups

MUST NOT DO

  • Dump everything in Scene Collection
  • Apply library overrides casually without need
  • Duplicate hero meshes instead of instancing

Reference Guide

TopicReferenceLoad When
Collection Templatereferences/collection-template.mdWhen needed
Linking Overridesreferences/linking-overrides.mdWhen needed
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