Treść z repozytorium z zachowaniem nagłówków, przykładów, kodu, tabel, linków i obrazów.
Scene Assembly
Layouts that scale. Clear collections. Linking/overrides for big sets.
When to Use
- Levels, dioramas, cinematic sets
- Assembling modular kits into spaces
- Library linking / collection instances
- Outliner structure for team scenes
Workflow
Block layout (greybox) → Modular assemble → Set dressing
→ Lighting volumes → Cameras → QA pass → Optimize visibilityCollection Structure
COL_Layout
COL_Modular_Geo
COL_SetDressing
COL_Lights
COL_Cameras
COL_FX
COL_Collision
COL_Trash / COL_RefLinking Strategy
| Approach | When |
|---|---|
| Collection instance | Repeated modular pieces |
| Library link + override | Shared hero assets across scenes |
| Append | One-off ownership transfer |
Prefer non-destructive linking for repeated kits.
Layout Rules
- Greybox scale and navigation first
- Snap to grid for modular kits
- Hide heavy collections while dressing
- Keep world origin meaningful (level zero)
Performance Hygiene
- Instance repeated meshes
- Cull unseen interiors
- Separate streaming volumes if game-oriented
- Avoid unique high materials on every duplicate
Handoff
- Dressing →
set-dressing - Mood →
lighting+ style skill - Gate →
qa-review
Constraints
MUST DO
- Establish collection hierarchy early
- Greybox before final dressing
- Name cameras and light groups
MUST NOT DO
- Dump everything in Scene Collection
- Apply library overrides casually without need
- Duplicate hero meshes instead of instancing
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Collection Template | references/collection-template.md | When needed |
| Linking Overrides | references/linking-overrides.md | When needed |

