AGENT SKILLS · MISSIONS-AUSRÜSTUNG / arjun988

arjun988 · Agent Skills

46 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

arjun988
Community

anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

asset-optimization

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

blender-modeler

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

camera-cinematography

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

character-artist

AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

cloth-sim

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

creature-artist

AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

environment-artist

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

export-pipeline

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

geometry-nodes

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

godot-export

Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

hair-groom

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

hard-surface

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

horror-style

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

isometric-style

Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

lookdev

Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

materials

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

scene-assembly

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

set-dressing

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

uv-workflow

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

vehicle-artist

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

vfx-fx

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

Installationen
2
GitHub Stars
173
Aktualisiert
10. Juli
arjun988
Community

animation

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

Installationen
1
GitHub Stars
214
Aktualisiert
10. Juli
arjun988
Community

archviz

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

Installationen
1
GitHub Stars
368
Aktualisiert
10. Juli