arjun988 · Agent Skills
46 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
arjun988anime-style
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988asset-optimization
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988blender-modeler
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988camera-cinematography
Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988character-artist
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988cloth-sim
Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988creature-artist
AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988environment-artist
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988export-pipeline
Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988geometry-nodes
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988godot-export
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988hair-groom
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988hard-surface
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988horror-style
Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988isometric-style
Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988lookdev
Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988materials
Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988scene-assembly
Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988set-dressing
Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988uv-workflow
Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988vehicle-artist
Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988vfx-fx
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988animation
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
- 導入数
- 1
- GitHub Stars
- 214
- 更新日
- 7月10日
arjun988archviz
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
- 導入数
- 1
- GitHub Stars
- 368
- 更新日
- 7月10日