Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/arjun988/blender-skills --skill voxel-styleAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Voxel Style
Block grid language. Limited palette. Chunk-friendly forms.
When to Use
- Minecraft-adjacent / voxel game assets
- Blockout aesthetic as final style
- Grid-snapped props and characters
Core Tenets
- Grid snap — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m)
- No diagonal organic bevels — Cubes and stepped forms
- Palette atlas — Few colors; readable blocks
- Silhouette via steps — Not smooth curves
- Chunk modularity — Pieces fit tile sizes
Workflow
Choose voxel size → Block occupancy → Merge cubes
→ Palette materials → Optional GN instance → ExportModeling Tips
- Start from cubes; boolean union / merge by distance
- Characters: stepped limbs, clear head block
- Avoid subdivision surface (breaks voxel language)
- Remesh to blocks only if converting from smooth
Materials
- Flat colors or nearest-neighbor textures
- Atlas preferred
- Emission for glow blocks sparingly
Vs lowpoly-style
lowpoly-styleallows irregular low tris / PS1 vibesvoxel-styleenforces grid occupancy aesthetic
Constraints
MUST DO
- Declare voxel size in brief
- Snap consistently
- Keep palette small
MUST NOT DO
- Smooth shading that hides block edges (unless intentional glass)
- Organic sculpt detail
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Voxel Grid | references/voxel-grid.md | When needed |
| Voxel Characters | references/voxel-characters.md | When needed |


