Como usar
- Copie o comando e verifique o pacote antes de instalar no seu ambiente de agente.
- Consulte no original as ferramentas, credenciais e ambientes necessários.
- Descreva os dados de entrada e a entrega esperada; confira a saída com as fontes.
npx skills add https://github.com/arjun988/blender-skills --skill voxel-styleAntes de começar
- A instalação não inclui assinatura de modelo, franquia API ou acesso aos seus arquivos.
- Estrelas e instalações indicam atividade, não um teste independente de qualidade ou segurança.
Renderizado do repositório de origem, preservando títulos, exemplos, código, tabelas, links e imagens.
Voxel Style
Block grid language. Limited palette. Chunk-friendly forms.
When to Use
- Minecraft-adjacent / voxel game assets
- Blockout aesthetic as final style
- Grid-snapped props and characters
Core Tenets
- Grid snap — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m)
- No diagonal organic bevels — Cubes and stepped forms
- Palette atlas — Few colors; readable blocks
- Silhouette via steps — Not smooth curves
- Chunk modularity — Pieces fit tile sizes
Workflow
Choose voxel size → Block occupancy → Merge cubes
→ Palette materials → Optional GN instance → ExportModeling Tips
- Start from cubes; boolean union / merge by distance
- Characters: stepped limbs, clear head block
- Avoid subdivision surface (breaks voxel language)
- Remesh to blocks only if converting from smooth
Materials
- Flat colors or nearest-neighbor textures
- Atlas preferred
- Emission for glow blocks sparingly
Vs lowpoly-style
lowpoly-styleallows irregular low tris / PS1 vibesvoxel-styleenforces grid occupancy aesthetic
Constraints
MUST DO
- Declare voxel size in brief
- Snap consistently
- Keep palette small
MUST NOT DO
- Smooth shading that hides block edges (unless intentional glass)
- Organic sculpt detail
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Voxel Grid | references/voxel-grid.md | When needed |
| Voxel Characters | references/voxel-characters.md | When needed |


