anthropics/cwc-workshops

mining

Where diamonds spawn in Minecraft 1.20.

View source

How to use

  1. Copy the installation command and review the source package before installing it in your own agent environment.
  2. Check the source document for required tools, credentials and supported hosts.
  3. Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/anthropics/cwc-workshops --skill mining

Before you start

  • Installation does not include a model subscription, API allowance or permission to access your files.
  • Repository stars and installation counts describe activity, not an independent quality or security test.
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Diamond ore generation peaks at y ≈ -58 in Minecraft 1.18+. The pre-1.18 advice of y=11 is obsolete.

Below y=0, the ore is almost always deepslate_diamond_ore, not diamond_ore — search for both names.

An iron_pickaxe is required — diamond ore mined with a stonepickaxe or weaker drops nothing. Craft the ironpickaxe (3 ironingot + 2 sticks at a placed craftingtable) before mining diamond. A diamond_pickaxe is not required.

To descend quickly, call go_near with your current x/z and a deep y (e.g. {"pos": {"x": <x>, "y": -55, "z": <z>}}) — the pathfinder digs straight down in one action. Don't mine_block stone repeatedly to descend; it wastes turns and pickaxe durability.

After exhausting a vein, relocate — go_near to a position 30+ blocks away horizontally at the same y before searching again. Diamond veins do not cluster; tunneling the same corridor repeatedly wastes turns.

(This skill is intentionally minimal. It's an example of what attaching a skill does — it puts these facts in the agent's context. Edit this file to add more, or write strategy directly in your AGENT['system'] prompt.)

from this repository

More skills

All skills